Files
2025-05-29 22:31:40 +03:00

19 lines
429 B
C#

using System;
using UnityEngine;
namespace Obi
{
[Serializable]
public class ObiNativeRigidbodyList : ObiNativeList<ColliderRigidbody>
{
public ObiNativeRigidbodyList() { }
public ObiNativeRigidbodyList(int capacity = 8, int alignment = 16) : base(capacity, alignment)
{
for (int i = 0; i < capacity; ++i)
this[i] = new ColliderRigidbody();
}
}
}