using System; using UnityEngine; namespace Obi { [Serializable] public class ObiNativeRigidbodyList : ObiNativeList { public ObiNativeRigidbodyList() { } public ObiNativeRigidbodyList(int capacity = 8, int alignment = 16) : base(capacity, alignment) { for (int i = 0; i < capacity; ++i) this[i] = new ColliderRigidbody(); } } }