Files
2025-05-29 22:31:40 +03:00

44 lines
793 B
C#

using UnityEngine;
using System.Collections;
using System;
namespace Obi
{
public interface IDistanceConstraintsUser
{
bool distanceConstraintsEnabled
{
get;
set;
}
float stretchingScale
{
get;
set;
}
float stretchCompliance
{
get;
set;
}
float maxCompression
{
get;
set;
}
}
[Serializable]
public class ObiDistanceConstraintsData : ObiConstraints<ObiDistanceConstraintsBatch>
{
public override ObiDistanceConstraintsBatch CreateBatch(ObiDistanceConstraintsBatch source = null)
{
return new ObiDistanceConstraintsBatch();
}
}
}