using UnityEngine; using System.Collections; using System; namespace Obi { public interface IDistanceConstraintsUser { bool distanceConstraintsEnabled { get; set; } float stretchingScale { get; set; } float stretchCompliance { get; set; } float maxCompression { get; set; } } [Serializable] public class ObiDistanceConstraintsData : ObiConstraints { public override ObiDistanceConstraintsBatch CreateBatch(ObiDistanceConstraintsBatch source = null) { return new ObiDistanceConstraintsBatch(); } } }