Files
2025-05-29 22:31:40 +03:00

29 lines
714 B
C#

using UnityEngine;
using System;
namespace Obi
{
public interface IBendTwistConstraintsUser
{
bool bendTwistConstraintsEnabled
{
get;
set;
}
Vector3 GetBendTwistCompliance(ObiBendTwistConstraintsBatch batch, int constraintIndex);
Vector2 GetBendTwistPlasticity(ObiBendTwistConstraintsBatch batch, int constraintIndex);
}
[Serializable]
public class ObiBendTwistConstraintsData : ObiConstraints<ObiBendTwistConstraintsBatch>
{
public override ObiBendTwistConstraintsBatch CreateBatch(ObiBendTwistConstraintsBatch source = null)
{
return new ObiBendTwistConstraintsBatch();
}
}
}