using UnityEngine; using System; namespace Obi { public interface IBendTwistConstraintsUser { bool bendTwistConstraintsEnabled { get; set; } Vector3 GetBendTwistCompliance(ObiBendTwistConstraintsBatch batch, int constraintIndex); Vector2 GetBendTwistPlasticity(ObiBendTwistConstraintsBatch batch, int constraintIndex); } [Serializable] public class ObiBendTwistConstraintsData : ObiConstraints { public override ObiBendTwistConstraintsBatch CreateBatch(ObiBendTwistConstraintsBatch source = null) { return new ObiBendTwistConstraintsBatch(); } } }