Files
2025-05-29 22:31:40 +03:00

24 lines
1.0 KiB
C#

using UnityEngine;
using System.Collections;
using Unity.Jobs;
namespace Obi
{
public interface IColliderWorldImpl
{
int referenceCount { get; }
void UpdateWorld(float deltaTime);
void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms, int count);
void SetRigidbodies(ObiNativeRigidbodyList rigidbody);
void SetCollisionMaterials(ObiNativeCollisionMaterialList materials);
void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices);
void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices);
void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes);
void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples);
}
}