using UnityEngine; using System.Collections; using Unity.Jobs; namespace Obi { public interface IColliderWorldImpl { int referenceCount { get; } void UpdateWorld(float deltaTime); void SetColliders(ObiNativeColliderShapeList shapes, ObiNativeAabbList bounds, ObiNativeAffineTransformList transforms, int count); void SetRigidbodies(ObiNativeRigidbodyList rigidbody); void SetCollisionMaterials(ObiNativeCollisionMaterialList materials); void SetTriangleMeshData(ObiNativeTriangleMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeTriangleList triangles, ObiNativeVector3List vertices); void SetEdgeMeshData(ObiNativeEdgeMeshHeaderList headers, ObiNativeBIHNodeList nodes, ObiNativeEdgeList triangles, ObiNativeVector2List vertices); void SetDistanceFieldData(ObiNativeDistanceFieldHeaderList headers, ObiNativeDFNodeList nodes); void SetHeightFieldData(ObiNativeHeightFieldHeaderList headers, ObiNativeFloatList samples); } }