37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using UnityEngine;
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namespace Obi
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{
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public class ObiBlueprintRadius : ObiBlueprintFloatProperty
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{
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public ObiBlueprintRadius(ObiActorBlueprintEditor editor) : base(editor,0.0000001f)
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{
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brushModes.Add(new ObiFloatPaintBrushMode(this));
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brushModes.Add(new ObiFloatAddBrushMode(this));
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brushModes.Add(new ObiFloatCopyBrushMode(this, this));
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brushModes.Add(new ObiFloatSmoothBrushMode(this));
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}
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public override string name
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{
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get { return "Radius"; }
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}
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public override float Get(int index)
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{
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return editor.blueprint.principalRadii[index][0];
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}
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public override void Set(int index, float value)
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{
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value = Mathf.Max(0.0000001f, value);
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float ratio = value / Get(index);
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editor.blueprint.principalRadii[index] = editor.blueprint.principalRadii[index] * ratio;
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}
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public override bool Masked(int index)
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{
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return !editor.Editable(index);
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}
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}
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}
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