Files
HauntedBloodlines/Assets/Obi/Editor/Common/Blueprints/Properties/ObiBlueprintRadius.cs
2025-05-29 22:31:40 +03:00

37 lines
1.1 KiB
C#

using UnityEngine;
namespace Obi
{
public class ObiBlueprintRadius : ObiBlueprintFloatProperty
{
public ObiBlueprintRadius(ObiActorBlueprintEditor editor) : base(editor,0.0000001f)
{
brushModes.Add(new ObiFloatPaintBrushMode(this));
brushModes.Add(new ObiFloatAddBrushMode(this));
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
brushModes.Add(new ObiFloatSmoothBrushMode(this));
}
public override string name
{
get { return "Radius"; }
}
public override float Get(int index)
{
return editor.blueprint.principalRadii[index][0];
}
public override void Set(int index, float value)
{
value = Mathf.Max(0.0000001f, value);
float ratio = value / Get(index);
editor.blueprint.principalRadii[index] = editor.blueprint.principalRadii[index] * ratio;
}
public override bool Masked(int index)
{
return !editor.Editable(index);
}
}
}