Files
2025-05-29 22:31:40 +03:00

33 lines
951 B
C#

namespace Obi
{
public class ObiBlueprintMass : ObiBlueprintFloatProperty
{
public ObiBlueprintMass(ObiActorBlueprintEditor editor) : base(editor,0)
{
brushModes.Add(new ObiFloatPaintBrushMode(this));
brushModes.Add(new ObiFloatAddBrushMode(this));
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
brushModes.Add(new ObiFloatSmoothBrushMode(this));
}
public override string name
{
get { return "Mass"; }
}
public override float Get(int index)
{
return ObiUtils.InvMassToMass(editor.blueprint.invMasses[index]);
}
public override void Set(int index, float value)
{
editor.blueprint.invMasses[index] = ObiUtils.MassToInvMass(value);
}
public override bool Masked(int index)
{
return !editor.Editable(index);
}
}
}