33 lines
951 B
C#
33 lines
951 B
C#
namespace Obi
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{
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public class ObiBlueprintMass : ObiBlueprintFloatProperty
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{
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public ObiBlueprintMass(ObiActorBlueprintEditor editor) : base(editor,0)
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{
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brushModes.Add(new ObiFloatPaintBrushMode(this));
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brushModes.Add(new ObiFloatAddBrushMode(this));
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brushModes.Add(new ObiFloatCopyBrushMode(this, this));
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brushModes.Add(new ObiFloatSmoothBrushMode(this));
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}
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public override string name
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{
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get { return "Mass"; }
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}
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public override float Get(int index)
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{
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return ObiUtils.InvMassToMass(editor.blueprint.invMasses[index]);
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}
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public override void Set(int index, float value)
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{
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editor.blueprint.invMasses[index] = ObiUtils.MassToInvMass(value);
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}
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public override bool Masked(int index)
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{
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return !editor.Editable(index);
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}
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}
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}
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