39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Obi
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{
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public class ObiBlueprintSkinStiffness : ObiBlueprintFloatProperty
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{
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public ObiBlueprintSkinStiffness(ObiActorBlueprintEditor editor) : base(editor,0)
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{
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brushModes.Add(new ObiFloatPaintBrushMode(this));
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brushModes.Add(new ObiFloatAddBrushMode(this));
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brushModes.Add(new ObiFloatCopyBrushMode(this, this));
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brushModes.Add(new ObiFloatSmoothBrushMode(this));
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}
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public override string name
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{
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get { return "Skin compliance"; }
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}
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public override float Get(int index)
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{
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var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Skin) as ObiConstraints<ObiSkinConstraintsBatch>;
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return constraints.batches[0].skinCompliance[index];
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}
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public override void Set(int index, float value)
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{
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var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Skin) as ObiConstraints<ObiSkinConstraintsBatch>;
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constraints.batches[0].skinCompliance[index] = value;
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}
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public override bool Masked(int index)
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{
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return !editor.Editable(index);
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}
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}
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}
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