Files
HauntedBloodlines/Assets/Obi/Editor/Cloth/Blueprints/Properties/ObiBlueprintSkinStiffness.cs
2025-05-29 22:31:40 +03:00

39 lines
1.3 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Obi
{
public class ObiBlueprintSkinStiffness : ObiBlueprintFloatProperty
{
public ObiBlueprintSkinStiffness(ObiActorBlueprintEditor editor) : base(editor,0)
{
brushModes.Add(new ObiFloatPaintBrushMode(this));
brushModes.Add(new ObiFloatAddBrushMode(this));
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
brushModes.Add(new ObiFloatSmoothBrushMode(this));
}
public override string name
{
get { return "Skin compliance"; }
}
public override float Get(int index)
{
var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Skin) as ObiConstraints<ObiSkinConstraintsBatch>;
return constraints.batches[0].skinCompliance[index];
}
public override void Set(int index, float value)
{
var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Skin) as ObiConstraints<ObiSkinConstraintsBatch>;
constraints.batches[0].skinCompliance[index] = value;
}
public override bool Masked(int index)
{
return !editor.Editable(index);
}
}
}