Files
HauntedBloodlines/Assets/AmplifyShaders/HDRPLitDistortionDimensionalFracture.mat
2025-05-29 22:31:40 +03:00

125 lines
3.6 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HDRPLitDistortionDimensionalFracture
m_Shader: {fileID: 4800000, guid: bb3c493df7625574ea6c10076d5a3166, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords:
- _ADD_PRECOMPUTED_VELOCITY
- _DOUBLESIDED_ON
- _ENABLE_FOG_ON_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DistortionVectors
- TransparentBackface
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Normals:
m_Texture: {fileID: 2800000, guid: 09e350b54acf68c4ca8b3f46a5a64977, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample1:
m_Texture: {fileID: 2800000, guid: c701d8bbcea7c2c4abbf9c22ee81138a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TextureSample4:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VignetteMask:
m_Texture: {fileID: 2800000, guid: 95ef4804fe0be4c999ddaa383536cde8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 1
- _AlphaCutoff: 0
- _AlphaCutoffEnable: 1
- _AlphaDstBlend: 1
- _AlphaSrcBlend: 1
- _Bias: -0.06
- _BlendMode: 1
- _CausticsScale: 15
- _CausticsSpeed: 2
- _CausticsStrength: 10
- _CloudBrightness: 5
- _CloudDirection: 0.05
- _CloudPower: 2.18
- _CullMode: 0
- _CullModeForward: 0
- _DistortValue: 0.04
- _DistortionEnable: 0
- _DistortionOnly: 0
- _DistortionSpeed1: 0.05
- _DoubleSidedEnable: 1
- _DoubleSidedGIMode: 0
- _DoubleSidedNormalMode: 2
- _DstBlend: 1
- _EmissionPower: 15
- _EnableFogOnTransparent: 1
- _GrayScalePower: 0.92
- _OpaqueCullMode: 2
- _Power: 0.18
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _Scale: 1.21
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 1
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 2
- _StencilRefMV: 33
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 9
- _StencilWriteMaskDistortionVec: 4
- _StencilWriteMaskGBuffer: 15
- _StencilWriteMaskMV: 41
- _SupportDecals: 1
- _SurfaceType: 1
- _TransparentBackfaceEnable: 0
- _TransparentCullMode: 2
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UseShadowThreshold: 0
- _ZTestDepthEqualForOpaque: 4
- _ZTestGBuffer: 3
- _ZTestTransparent: 4
- _ZWrite: 0
m_Colors:
- _CloudColor: {r: 0.0874688, g: 0.24737643, b: 0.3433962, a: 0}
- _CloudTiling: {r: 0.5, g: 0.5, b: 0, a: 0}
- _DistortionTile: {r: 0.7, g: 0.7, b: 0, a: 0}
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
m_AllowLocking: 1