using System.Collections.Generic;
using UnityEngine;
namespace Golems
{
public static class OutlineCollection
{
///
/// Collection of renderers to be drawn with outline process
///
public readonly static List RendererBundles = new List();
///
/// The number of objects rendered in OutlineScriptableRenderPass.
/// This is reset in OutlineScriptableRenderPass.Execute() and incremented in
/// DrawObjectsDefault().
/// ComposeOutlinePass uses this in AddRenderPasses, if it's zero screen copy Blit is avoided.
///
/// N.B This is a sketchy place to do this sort of thing, full acknowledged but it's quick, easy and works...
///
public static int NumberOfObjectsRendered = 0;
///
/// Adds collection of renderers to the Outline Collection
///
/// Renderers to be drawn with Outline process
public static void AddRenderer(Outline2 rendererBundle)
{
if (RendererBundles.Contains(rendererBundle))
{
return;
}
RendererBundles.Add(rendererBundle);
}
public static void RemoveRenderer(Outline2 rendererBundle)
{
RendererBundles.Remove(rendererBundle);
}
}
}