using System; using System.Reflection; using UnityEditor; using UnityEngine; namespace Golems { // http://wiki.unity3d.com/index.php?title=EnumFlagPropertyDrawer&oldid=19986S [CustomPropertyDrawer(typeof(EnumFlagAttribute))] public class EnumFlagDrawer : PropertyDrawer { private const BindingFlags k_BindingFlags = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EnumFlagAttribute flagSettings = (EnumFlagAttribute) attribute; Enum targetEnum = GetBaseProperty(property); string propName = flagSettings.AttributeName; if (string.IsNullOrEmpty(propName)) propName = property.name; EditorGUI.BeginProperty(position, label, property); Enum enumNew = EditorGUI.EnumFlagsField(position, propName, targetEnum); property.intValue = (int) Convert.ChangeType(enumNew, targetEnum.GetType()); EditorGUI.EndProperty(); } static T GetBaseProperty(SerializedProperty prop) { // Separate the steps it takes to get to this property string[] separatedPaths = prop.propertyPath.Split('.'); // Go down to the root of this serialized property System.Object reflectionTarget = prop.serializedObject.targetObject as object; // Walk down the path to get the target object foreach (var path in separatedPaths) { FieldInfo fieldInfo = reflectionTarget.GetType().GetField(path, k_BindingFlags); reflectionTarget = fieldInfo.GetValue(reflectionTarget); } return (T) reflectionTarget; } } }