using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Golems { /// /// Custom Editor for All Objects. /// Checks for any custom RS Attributes. /// *F Odin* /// [CustomEditor(typeof(Object), true)] public partial class AttributesEditor : UnityEditor.Editor { public override void OnInspectorGUI() { // // Button Attribute for automatic Inspector Buttons on // OnInspectorGUIButtonAttribute(); // // OnValueChanged Attribute for callback on Field Value Changes // OnInspectorGUIOnValueChangedAttribute(); // // ShowLevelAttribute // OnInspectorGUIShowLevelAttribute(); base.OnInspectorGUI(); } } }