/* using RogueUtils.Data; using UnityEngine; namespace Golems { public class GhostMemoryLightDirection : MonoBehaviour { [SerializeField] private Light m_Light; [SerializeField] private Vector3 m_LightDirectionReference; private void Awake() { Debug.Assert(m_Light != null); Debug.Assert(m_LightDirectionReference != null); } private void Update() { m_LightDirectionReference.variable.Value = (m_Light.transform.rotation * Vector3.forward).normalized; } } } */