Files
HauntedBloodlines/Assets/UMotionEditor/Scripts/Editor/AnimationCurveUtilityRecent.cs
2025-05-29 22:31:40 +03:00

106 lines
3.0 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace UMotionEditor
{
public static class AnimationCurveUtilityRecent
{
//********************************************************************************
// Public Properties
//********************************************************************************
public static bool WeightedTangentsImplemented
{
get
{
#if UNITY_2018_1_OR_NEWER
return true;
#else
return false;
#endif
}
}
//********************************************************************************
// Private Properties
//********************************************************************************
//----------------------
// Inspector
//----------------------
//----------------------
// Internal
//----------------------
//********************************************************************************
// Public Methods
//********************************************************************************
public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode)
{
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
#endif
}
public static int GetKeyWeightedMode(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return (int)key.weightedMode;
#else
return 0;
#endif
}
public static void SetKeyLeftWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.inWeight = weight;
#endif
}
public static float GetKeyLeftWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.inWeight;
#else
return 1f / 3f;
#endif
}
public static void SetKeyRightWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.outWeight = weight;
#endif
}
public static float GetKeyRightWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.outWeight;
#else
return 1f / 3f;
#endif
}
public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key)
{
key = new Keyframe(frame, value, inTangent, outTangent);
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
key.inWeight = leftWeight;
key.outWeight = rightWeight;
#endif
}
//********************************************************************************
// Private Methods
//********************************************************************************
}
}