18 lines
308 B
C#
18 lines
308 B
C#
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using UnityEngine;
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using System.Collections.Generic;
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#if UNITY_EDITOR
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using UnityEditor;
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[CreateAssetMenu(fileName = "NewSection", menuName = "Section Loader/Section", order = 0)]
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public class SectionData : ScriptableObject
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{
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public string sectionName;
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public List<SceneAsset> scenes;
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}
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#endif
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