Files
HauntedBloodlines/Assets/SectionLoader/SectionData.cs
2025-05-29 22:31:40 +03:00

18 lines
308 B
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
[CreateAssetMenu(fileName = "NewSection", menuName = "Section Loader/Section", order = 0)]
public class SectionData : ScriptableObject
{
public string sectionName;
public List<SceneAsset> scenes;
}
#endif