Files
HauntedBloodlines/Assets/Scripts/Story/ChildBallBehaviour.cs
2025-05-29 22:31:40 +03:00

51 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChildBallBehaviour : MonoBehaviour
{
[SerializeField] private Rigidbody _ball;
[SerializeField] private float speed = 100f;
[SerializeField] private GameObject _ballEventTrigger;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void BallMovement()
{
}
public void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
_ball.AddForce((-Vector3.forward * speed), ForceMode.Force);
Debug.Log("I did it");
}
}
public void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
WaitForBallDisappearance();
_ball.gameObject.SetActive(false);
_ballEventTrigger.SetActive(false);
Debug.Log("I did it");
}
}
public IEnumerator WaitForBallDisappearance()
{
yield return new WaitForSeconds(5.0f);
}
}