22 lines
502 B
C#
22 lines
502 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StopMultipleSounds : MonoBehaviour
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{
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[SerializeField] private PlayMultipleSounds _playMultipleSounds;
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player" && !_playMultipleSounds.ClipStopped)
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{
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StopMultipleSoundsNow();
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}
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}
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public void StopMultipleSoundsNow()
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{
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_playMultipleSounds.ClipStopped = true;
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}
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}
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