Files
HauntedBloodlines/Assets/Scripts/Scripted Events/StopMultipleSounds.cs
2025-05-29 22:31:40 +03:00

22 lines
502 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StopMultipleSounds : MonoBehaviour
{
[SerializeField] private PlayMultipleSounds _playMultipleSounds;
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player" && !_playMultipleSounds.ClipStopped)
{
StopMultipleSoundsNow();
}
}
public void StopMultipleSoundsNow()
{
_playMultipleSounds.ClipStopped = true;
}
}