31 lines
798 B
C#
31 lines
798 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Spawn_Or_Animation_Trigger : MonoBehaviour
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{
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[SerializeField] private GameObject _objectToSpawn;
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[SerializeField] private Animator _objectAnimator;
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[SerializeField] private string _bool;
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public bool DoAction;
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public bool _hasAnimation;
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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_objectToSpawn.SetActive(true);
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if (_hasAnimation)
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{
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_objectAnimator.SetBool(_bool, true);
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}
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if (DoAction)
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{
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GameManagerEarly.GetInstance().DoAction = true;
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DoAction = false;
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}
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}
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}
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}
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