70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlaySound : MonoBehaviour
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{
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[SerializeField] AudioSource _audioSource;
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[SerializeField] AudioClip _audioClip;
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#region Public Access
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[HideInInspector] public AudioSource audioSource;
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#endregion
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[Tooltip("Check loopClip if you want the clip to loop")]
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public bool LoopClip;
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[HideInInspector] public bool ClipStopped;
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private bool ClipPlayed;
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private void Awake()
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{
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audioSource = _audioSource;
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}
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player" && !ClipPlayed)
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{
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if (!LoopClip) //if it's not a loop clip:
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{
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PlayThisSound(_audioClip);
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}
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else //If it's a loop clip:
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{
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StartCoroutine(PlayClipLoop());
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}
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}
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}
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private void OnTriggerExit(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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ClipPlayed = true;
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}
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}
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IEnumerator PlayClipLoop()
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{
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while (!ClipStopped)
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{
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if (!_audioSource.isPlaying)
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{
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PlayThisSound(_audioClip);
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}
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yield return null;
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}
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}
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public void PlayThisSound(AudioClip audioClip)
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{
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_audioSource.PlayOneShot(audioClip);
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}
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public void PlayThisSoundLooped()
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{
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StartCoroutine(PlayClipLoop());
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}
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}
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