54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayMultipleSounds : MonoBehaviour
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{
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[SerializeField] AudioSource _audioSource;
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[SerializeField] AudioClip[] _audioClip;
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[HideInInspector] public bool ClipStopped;
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private bool ClipPlayed;
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == "Player" && !ClipPlayed)
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{
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StartCoroutine(PlayRandomClip());
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print("Play random clip");
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}
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}
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IEnumerator PlayRandomClip()
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{
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while (!ClipStopped)
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{
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foreach (AudioClip audioClip in _audioClip)
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{
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AudioClip clip = GetRandomClip();
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if (!_audioSource.isPlaying)
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{
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_audioSource.PlayOneShot(clip);
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}
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}
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yield return null;
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}
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}
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private void OnTriggerExit(Collider col)
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{
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if (col.gameObject.tag == "Player")
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{
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ClipPlayed = true;
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}
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}
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private AudioClip GetRandomClip() //Gets a random clip sound from the array.
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{
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return _audioClip[UnityEngine.Random.Range(0, _audioClip.Length)];
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}
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}
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