32 lines
731 B
C#
32 lines
731 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using InfallibleCode;
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public class PhotographChange : MonoBehaviour
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{
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public ExaminableItem examinableItem;
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Animator _photographAnimator;
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bool PhotographChanged;
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private void Start()
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{
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_photographAnimator = GetComponent<Animator>();
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examinableItem = GetComponentInParent<ExaminableItem>();
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}
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private void Update()
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{
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ChangePhotograph();
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}
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void ChangePhotograph()
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{
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if(examinableItem.examineItem.CurrenltyExaminingObj && !PhotographChanged)
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{
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_photographAnimator.SetBool("IsAppearing", true);
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PhotographChanged = true;
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}
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}
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}
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