66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using InfallibleCode;
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using UnityEngine.Events;
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public class DoorTriggerAction : MonoBehaviour
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{
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public DoorBehaviour door;
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public bool LockDoor;
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public bool UnlockDoor;
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public bool OpenDoor;
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public bool CloseDoor;
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[Range(0, -90)]
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[Tooltip("The lerp angle of the door")]
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public float DoorOpenAngle = 0f;
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[Header("Door Speed")]
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[Range(0, 0.9f)]
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public float DoorSpeed = 0.5f;
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private bool ActionPerformed;
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private void Awake()
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{
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door._doorLerpOpenAngle = DoorOpenAngle;
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}
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private void OnTriggerEnter(Collider col)
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{
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if(col.gameObject.tag == "Player" && !ActionPerformed)
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{
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DoDoorAction();
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}
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}
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public void DoDoorAction()
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{
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if (LockDoor)
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{
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door.LockDoor();
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ActionPerformed = true;
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}
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else if (UnlockDoor)
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{
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door.UnlockDoor();
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ActionPerformed = true;
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}
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if (OpenDoor)
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{
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door.OpenDoor(DoorSpeed);
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door.UnlockDoor();
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ActionPerformed = true;
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}
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else if (CloseDoor)
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{
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door.CloseDoor(DoorSpeed);
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ActionPerformed = true;
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}
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}
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public void ActionPerformedReset()
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{
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ActionPerformed = false;
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}
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}
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