36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SaveSlotController : MonoBehaviour
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{
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public void CreateNewSaveSlot(int saveSlotID)
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{
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SaveSlotManager.GetInstance().SetChosenSaveSlot(saveSlotID);
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SaveSlotManager.GetInstance().CreateNewSaveSlot(saveSlotID);
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}
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public void LoadSaveSlot(int saveSlotID)
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{
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SaveSlotManager.GetInstance().SetChosenSaveSlot(saveSlotID);
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SaveSlotManager.LoadPlayerData(saveSlotID);
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if(GameplayController.GetInstance().IsOnState(GameplayController.State.MainMenu))
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{
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GameSaveData loadedData = SaveSlotManager.LoadPlayerData(SaveSlotManager.GetInstance().selectedSaveSlotID);
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LoadController.GetInstance().UpdateOptionsMenuWhiteLedgesHighlightUI(loadedData);
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if (loadedData.playerData.continueButtonEnabled)
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{
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MainMenu.GetInstance().continueButtonIsInteractable();
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}
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else
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{
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MainMenu.GetInstance().continueButtonIsNotInteractable();
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}
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//Update currently selected Save slot text:
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LoadController.GetInstance().UpdateCurrentlySelectedSaveSlotText(loadedData);
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}
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}
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}
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