101 lines
3.2 KiB
C#
101 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class InventoryData
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{
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public List<ObtainedItemsData> ObtainedItems = new List<ObtainedItemsData>();
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public List<KeyPickupData> KeyPickupInventoryItems = new List<KeyPickupData>();
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public BatteriesPickupData BatteriesPickup = new BatteriesPickupData();
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public List<IndividualBatteriesPickupData> IndividualBatteriesPickup = new List<IndividualBatteriesPickupData>();
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public PillsPickupData PillsPickup = new PillsPickupData();
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public PocketWatchInventoryItemData pocketWatchInventoryItem = new PocketWatchInventoryItemData();
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public List<IndividualPillsPickupData> IndividualPillsPickup = new List<IndividualPillsPickupData>();
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public FlashlightData Flashlight = new FlashlightData();
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public CandleHolderItemData CandleHolder = new CandleHolderItemData();
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public List<RegularItemData> RegularItems = new List<RegularItemData>();
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}
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[System.Serializable]
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public class FlashlightData
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{
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public bool flashlightIsObtained;
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public float flashlightBatteryLife;
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}
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[System.Serializable]
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public class KeyPickupData
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{
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[Tooltip("How the key prefab is named in the inventoryManager field to access it")]
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public string KeyNameID;
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public string KeyModelForKeyHole;
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public string KeyModelNameInInventoryManager;
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public string keyNameInInventory;
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public string obtainedKeyItemName;
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public bool IsReusable;
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}
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#region Batteries
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[System.Serializable]
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public class BatteriesPickupData
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{
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public int BatteriesCollected;
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////You need to save the batteryName and then to check with getComponent from the Batter(Pickup) script if the obtainedBatteryItemID matches.
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//public string obtainedBatteryItemName;
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//public string obtainedBatteryItemUniqueID;
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}
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[System.Serializable]
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public class IndividualBatteriesPickupData
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{
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//You need to save the batteryName and then to check with getComponent from the Batter(Pickup) script if the obtainedBatteryItemID matches.
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public string obtainedBatteryItemName;
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public string obtainedBatteryItemUniqueID;
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}
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#endregion
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#region Pills
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[System.Serializable]
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public class PillsPickupData
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{
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public bool FirstEverFoundPillCollected;
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public int PillsCollected;
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////You need to save the PillsName and then to check with getComponent from the Pills(Pickup) script if the obtainedPillsItemID matches.
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}
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[System.Serializable]
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public class IndividualPillsPickupData
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{
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//You need to save the PillsName and then to check with getComponent from the Pills(Pickup) script if the obtainePillsItemID matches.
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public string obtainedPillsItemName;
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public string obtainedPillsItemUniqueID;
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}
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#endregion
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[System.Serializable]
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public class RegularItemData
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{
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public string ItemName;
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public string ItemNameInInventory;
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public string ItemModelNameInInventoryManager;
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public bool AddToKeysAndItemsInventory;
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}
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[System.Serializable]
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public class PocketWatchInventoryItemData
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{
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public bool pocketWatchCollected;
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}
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[System.Serializable]
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public class CandleHolderItemData
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{
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public bool candleHolderIsCollected;
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public bool hasCandle;
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public float candleLife;
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}
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[System.Serializable]
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public class ObtainedItemsData
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{
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public string obtainedItemName;
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} |