26 lines
570 B
C#
26 lines
570 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SanityActivation : MonoBehaviour
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{
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private Collider SanityCollider;
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void Awake()
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{
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SanityCollider = GetComponent<Collider>();
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}
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public void EnableSanityTrigger()
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{
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SanityCollider.enabled = true;
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SanityCollider.isTrigger = true;
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}
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public void DisableSanityTrigger()
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{
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SanityCollider.enabled = false;
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SanityCollider.isTrigger = false;
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Sanity.GetInstance().IsInLightSource = false;
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}
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}
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