Files
HauntedBloodlines/Assets/Scripts/Player Scripts/EyesController.cs
2025-05-29 22:31:40 +03:00

31 lines
780 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PuppetFace;
public class EyesController : MonoBehaviour
{
[SerializeField] EyeMotion eyeMotion;
//PlayerController playerController;
private void Start()
{
//playerController = GetComponent<PlayerController>();
}
private void Update()
{
//if (PhotomodeManager.GetInstance().photoModeOpen == false)
//{
// if (playerController.isMoving || playerController.enabled == false && WorldInteractionManager.GetInstance().IsInteracting == false)
// {
// eyeMotion.enabled = true;
// }
// else
// {
// eyeMotion.enabled = false;
// }
//}
}
}