Files
HauntedBloodlines/Assets/Scripts/Pickups/UseFuseBoxLever.cs
2025-05-29 22:31:40 +03:00

51 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace InfallibleCode
{
public class UseFuseBoxLever : MonoBehaviour, IInteractable
{
[Header("Cutscene ending")]
[SerializeField] private PlayableDirector _cutsceneEnding;
[Header("Lever")]
private Animator _leverAnimator;
public bool _leverIsDown; //Accesible from other scripts for events.
private void Awake()
{
_leverAnimator = GetComponent<Animator>();
}
public void UseLever()
{
if (!_leverIsDown)
{
_leverAnimator.Play("FuseBoxLeverDown");
StartCoroutine(PlayEndingCutscene());
_leverIsDown = true;
}
//else
//{
// _leverAnimator.Play("");
// _leverIsDown = false;
//}
}
IEnumerator PlayEndingCutscene()
{
_cutsceneEnding.Play();
PlayerManager.GetInstance().DisablePlayerMovement();
PlayerManager.GetInstance().DisablePlayerMovement();
yield return new WaitForSeconds(5.30f);
PlayerDeath.GetInstance().LowSanityGhostKillsPlayer();
}
public void Interact()
{
UseLever();
}
}
}