27 lines
678 B
C#
27 lines
678 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class SettingsData
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{
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public int resolutionIndex;
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public float volume;
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public int qualityIndex;
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public bool fullscreen;
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public int antiAliasingIndex;
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public int volumetricFogResIndex;
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#region Audio
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public float masterVolume;
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public float musicVolume;
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public float sfxVolume;
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public float menuVolume;
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#endregion
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#region Gameplay
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public float mouseCameraSensitivity = 3.5f;
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public float controllerCameraSensitivity = 5.5f;
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public bool shouldRumble = true;
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#endregion
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// Add more settings as needed
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}
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