Files
HauntedBloodlines/Assets/Scripts/Managers/WindowsManager.cs
2025-05-29 22:31:40 +03:00

59 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WindowsManager : MonoBehaviour
{
[Header("Manage windows In Rooms")]
[Header("Loops")]
[SerializeField] private ManageWindowsInRoom[] manageWindowsInLoop;
private static WindowsManager _instance;
public static WindowsManager GetInstance() { return _instance; }
void Awake()
{
if (!_instance)
{
_instance = this;
}
}
public bool WindowIsOpen(int manageWindowsInLoopID, int windowID)
{
if (manageWindowsInLoop[manageWindowsInLoopID].window[windowID].WindowIsOpen)
{
return true;
}
else
{
return false;
}
}
public void LockWindow(int manageWindowsInLoopID, int windowID)
{
manageWindowsInLoop[manageWindowsInLoopID].window[windowID].LockWindow();
#region Debugging
Debug.Log("Locks window", manageWindowsInLoop[manageWindowsInLoopID].window[windowID]);
#endregion
}
public void UnlockWindow(int manageWindowsInLoopID, int windowID)
{
manageWindowsInLoop[manageWindowsInLoopID].window[windowID].UnlockWindow();
#region Debugging
Debug.Log("Unlocks window", manageWindowsInLoop[manageWindowsInLoopID].window[windowID]);
#endregion
}
public void OpenWindow(int manageWindowsInLoopID, int windowID, float windowLerpTime)
{
manageWindowsInLoop[manageWindowsInLoopID].window[windowID].OpenThisWindow(windowLerpTime);
#region Debugging
Debug.Log("Window opened", manageWindowsInLoop[manageWindowsInLoopID].window[windowID]);
#endregion
}
}