145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class RandomSoundsManager : MonoBehaviour
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{
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#region Door Variables
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[SerializeField] List<AudioClip> _openDoorAudioClips;
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[SerializeField] List<AudioClip> _closeDoorAudioClips;
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[SerializeField] List<AudioClip> _bangDoorAudioClips;
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[SerializeField] List<AudioClip> _knobDoorAudioClips;
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[SerializeField] AudioClip _lockedDoorSound;
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#endregion
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#region Light Variables
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[SerializeField] List<AudioClip> _lightSwitchAudioClips;
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[SerializeField] List<AudioClip> _lightBussAudioClips;
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[SerializeField] List<AudioClip> _lightBreakAudioClips;
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public AudioClip randomFlickeringClip;
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#endregion
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#region Drawer Variables
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[SerializeField] List<AudioClip> _openDrawerAudioClips;
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[SerializeField] List<AudioClip> _closeDrawerAudioClips;
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#endregion
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#region Window Variables
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[SerializeField] List<AudioClip> _openWindowAudioClips;
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[SerializeField] List<AudioClip> _closeWindowAudioClips;
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#endregion
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#region Cupboard Variables
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[SerializeField] List<AudioClip> _openCupboardAudioClips;
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[SerializeField] List<AudioClip> _closeCupboardAudioClips;
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#endregion
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private static RandomSoundsManager _instance;
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public static RandomSoundsManager GetInstance() { return _instance; }
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private void Awake()
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{
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if (!_instance)
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{
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_instance = this;
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}
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}
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#region DoorSounds
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public void PlayRandromOpenSound(AudioSource doorAudioSource)
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{
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AudioClip randomClip = _openDoorAudioClips[Random.Range(0, _openDoorAudioClips.Count)];
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doorAudioSource.PlayOneShot(randomClip);
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Debug.Log("Open Door:" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayRandomCloseSound(AudioSource doorAudioSource)
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{
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AudioClip randomClip = _closeDoorAudioClips[Random.Range(0, _closeDoorAudioClips.Count)];
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doorAudioSource.PlayOneShot(randomClip);
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Debug.Log("Close Door" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayLockDoorSound(AudioSource doorAudioSource)
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{
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doorAudioSource.PlayOneShot(_lockedDoorSound);
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}
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#endregion
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#region Lights Sounds
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public void PlayLightSwitchSound(AudioSource lightSwitchAudioSource)
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{
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AudioClip randomClip = _lightSwitchAudioClips[Random.Range(0, _lightSwitchAudioClips.Count)];
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lightSwitchAudioSource.PlayOneShot(randomClip, 0.2f);
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Debug.Log("Light Switch" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayLightBussSound(AudioSource lightAudioSource)
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{
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AudioClip randomClip = _lightBussAudioClips[Random.Range(0, _lightBussAudioClips.Count)];
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//randomFlickeringClip = randomClip;
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lightAudioSource.clip = randomClip;
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lightAudioSource.Play();
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//lightAudioSource.PlayOneShot(randomClip, 0.5f);
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Debug.Log("Buss Sound" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayLightBreakSound(AudioSource lightAudioSource)
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{
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AudioClip randomClip = _lightBreakAudioClips[Random.Range(0, _lightBreakAudioClips.Count)];
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lightAudioSource.PlayOneShot(randomClip);
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print("Played random break sound for light");
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}
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#endregion
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#region Drawers Sounds
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public void PlayOpenDrawerSound(AudioSource drawerAudioSource)
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{
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AudioClip randomClip = _openDrawerAudioClips[Random.Range(0, _openDrawerAudioClips.Count)];
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drawerAudioSource.PlayOneShot(randomClip, 0.2f);
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Debug.Log("drawerOpen" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayCloseDrawerSound(AudioSource drawerAudioSource)
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{
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AudioClip randomClip = _closeDrawerAudioClips[Random.Range(0, _closeDrawerAudioClips.Count)];
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drawerAudioSource.PlayOneShot(randomClip, 0.2f);
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Debug.Log("drawerClose" + randomClip + " " + "is the name of the audioclip");
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}
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#endregion
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#region Window Sounds
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public void PlayOpenWindowSound(AudioSource windowAudioSource)
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{
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AudioClip randomClip = _openWindowAudioClips[Random.Range(0, _openWindowAudioClips.Count)];
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windowAudioSource.PlayOneShot(randomClip, 0.3f);
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Debug.Log("window open" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayCloseWindowSound(AudioSource windowAudioSource)
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{
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AudioClip randomClip = _closeWindowAudioClips[Random.Range(0, _closeWindowAudioClips.Count)];
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windowAudioSource.PlayOneShot(randomClip, 0.3f);
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Debug.Log("window open" + randomClip + " " + "is the name of the audioclip");
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}
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#endregion
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#region Cupboard Sounds
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public void PlayOpenCupboardSound(AudioSource cupboardAudioSource)
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{
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AudioClip randomClip = _openCupboardAudioClips[Random.Range(0, _openCupboardAudioClips.Count)];
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cupboardAudioSource.PlayOneShot(randomClip, 0.3f);
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Debug.Log("window open" + randomClip + " " + "is the name of the audioclip");
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}
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public void PlayCloseCupboardSound(AudioSource cupboardAudioSource)
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{
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AudioClip randomClip = _closeCupboardAudioClips[Random.Range(0, _closeCupboardAudioClips.Count)];
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cupboardAudioSource.PlayOneShot(randomClip, 0.3f);
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Debug.Log("window open" + randomClip + " " + "is the name of the audioclip");
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}
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#endregion
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}
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