25 lines
930 B
C#
25 lines
930 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace TRInventoryUpdatable
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{
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public class BilliardBallPickableItem : MonoBehaviour, IPickable
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{
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public UnityEvent AfterPickupEvent;
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public void Pickup()
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{
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//Add to ring inventory the new item if it doesn't exist.
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if (InventoryManager.GetInstance().mainHousePart1ItemsOnRingInventory.BilliardBall.activeSelf == false)
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{
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RingInventory.GetInstance().AddItemToKeysAndItemsInventory(InventoryManager.GetInstance().mainHousePart1ItemsOnRingInventory.BilliardBall.transform);
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print("Is reconstructing inventory");
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if(AfterPickupEvent != null)
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{
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AfterPickupEvent.Invoke();
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}
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InventoryManager.GetInstance().mainHousePart1ItemsOnRingInventory.BilliardBall.SetActive(true);
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}
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}
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}
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} |