27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Localization;
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using UnityEngine.Localization.Settings;
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namespace TRInventoryUpdatable
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{
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public class BatteriesInventoryItem : MonoBehaviour, InventoryUpdatable, IUsable
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{
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public LocalizedString batteriesMessage;
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public void InventoryUpdate()
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{
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string localizedText = LocalizationSettings.StringDatabase.GetLocalizedString("Messages", "batteriesMessage");
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InventoryManager.GetInstance().ringInventoryGear.itemName.text = localizedText;
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//Remember to change the value in the inventory manager in order for the correct amount of batteries to show up OR else get the batteries number from BatteryManager
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InventoryManager.GetInstance().ringInventoryGear.itemDescription.text = BatteryManager.GetInstance().batteriesCollected.ToString();
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}
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public void Use()
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{
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FlashlightController.GetInstance().ReloadBattery();
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InventoryManager.GetInstance().CloseInventory();
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}
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}
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} |