31 lines
727 B
C#
31 lines
727 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TriggerEventTrigger : MonoBehaviour
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{
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[SerializeField] EventTrigger _eventTrigger;
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public string gameObjectTag = "Player";
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private bool _eventHappened;
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public bool doEventOnce = true;
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private void Awake()
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{
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if (_eventTrigger == null)
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{
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_eventTrigger = GetComponent<EventTrigger>();
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}
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}
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private void OnTriggerEnter(Collider col)
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{
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if (col.gameObject.tag == gameObjectTag && !_eventHappened)
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{
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_eventTrigger.Invoke();
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if (doEventOnce)
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{
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_eventHappened = true;
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}
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}
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}
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} |