35 lines
709 B
C#
35 lines
709 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace InfallibleCode
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{
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public class EventTriggerRaycast : MonoBehaviour, IInteractable
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{
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public UnityEvent Action;
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public bool doEventOnce;
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private bool canInvokeEvent = true;
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public void Invoke()
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{
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if (canInvokeEvent)
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{
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Action.Invoke();
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if (doEventOnce)
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{
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canInvokeEvent = false;
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//gameObject.SetActive(false);
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}
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}
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}
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public void Interact()
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{
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Invoke();
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}
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}
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}
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