55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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using UnityEngine.Localization;
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public class CollectableEntryMenuItem : MonoBehaviour
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{
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[SerializeField] TextMeshProUGUI buttonDiaryDescriptionText;
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[Header("Collectible Entry")]
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[Tooltip("This is a title, so the entry can be saved")]
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public string entryName;
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[Tooltip("What is the number of this entry, goes according to date")]
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[SerializeField] int _entryID;
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[Tooltip("Whose entry is that?")]
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[SerializeField] string _entryType; //{Medea,Children,Daniel,Investigators}
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[Tooltip("How much space does this text take?")]
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[SerializeField] float diaryScrollViewContentNewHeight;
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[Tooltip("Entry Text")]
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[TextArea(3/*min lines*/, 15/*max lines*/)]
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[SerializeField] string _entryText; //here goes the text of the entry
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public LocalizedString entryText;
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[Tooltip("Players thoughts about the entry")]
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[TextArea(3/*min lines*/, 5/*max lines*/)]
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[SerializeField] string _playerThoughtsText;
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[Tooltip("Diary Entry Image")]
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public Texture diaryEntryImage;
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void Start()
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{
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if (diaryScrollViewContentNewHeight < 1080)
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{
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diaryScrollViewContentNewHeight = 1080; //1080 is the default price of this in Unity
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}
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}
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public void UpdateEntry()
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{
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buttonDiaryDescriptionText.text = entryName;
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}
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public void DisplayDiaryEntryOnClick()
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{
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//InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.gameObject.SetActive(true);
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InventoryCollectablesMenuManager.GetInstance().entryText.text = entryText.GetLocalizedString();
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InventoryCollectablesMenuManager.GetInstance().entryImage.texture = diaryEntryImage;
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InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.sizeDelta = new Vector2(/*InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.sizeDelta.x*/ 0f, diaryScrollViewContentNewHeight);
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InventoryCollectablesMenuManager.GetInstance().GoToPreviewEntryPage();
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//ExaminableItemData.GetInstance().sentencesText.text = _playerThoughtsText;
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}
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}
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