46 lines
926 B
C#
46 lines
926 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Obi
|
|
{
|
|
|
|
[RequireComponent(typeof(ObiSolver))]
|
|
public class ObiParticleGridDebugger : MonoBehaviour
|
|
{
|
|
|
|
ObiSolver solver;
|
|
ObiNativeAabbList cells;
|
|
|
|
void OnEnable()
|
|
{
|
|
solver = GetComponent<ObiSolver>();
|
|
cells = new ObiNativeAabbList();
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
cells.Dispose();
|
|
}
|
|
|
|
void LateUpdate ()
|
|
{
|
|
cells.count = solver.implementation.GetParticleGridSize();
|
|
solver.implementation.GetParticleGrid(cells);
|
|
}
|
|
|
|
void OnDrawGizmos()
|
|
{
|
|
|
|
if (cells != null)
|
|
{
|
|
Gizmos.color = Color.yellow;
|
|
for(int i = 0; i < cells.count; ++i)
|
|
Gizmos.DrawWireCube(cells[i].center, cells[i].size);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|