19 lines
408 B
C#
19 lines
408 B
C#
using System;
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using UnityEngine;
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namespace Obi
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{
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[Serializable]
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public class ObiNativeTriangleList : ObiNativeList<Triangle>
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{
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public ObiNativeTriangleList() { }
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public ObiNativeTriangleList(int capacity = 8, int alignment = 16) : base(capacity, alignment)
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{
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for (int i = 0; i < capacity; ++i)
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this[i] = new Triangle();
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}
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}
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}
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