Files
HauntedBloodlines/Assets/Obi/Scripts/Common/DataStructures/ColliderShape.cs
2025-05-29 22:31:40 +03:00

35 lines
1.2 KiB
C#

using UnityEngine;
namespace Obi
{
public struct ColliderShape
{
public enum ShapeType
{
Sphere = 0,
Box = 1,
Capsule = 2,
Heightmap = 3,
TriangleMesh = 4,
EdgeMesh = 5,
SignedDistanceField = 6
}
public Vector4 center;
public Vector4 size; /**< box: size of the box in each axis.
sphere: radius of sphere (x,y,z),
capsule: radius (x), height(y), direction (z, can be 0, 1 or 2).
heightmap: width (x axis), height (y axis) and depth (z axis) in world units.*/
public ShapeType type;
public float contactOffset;
public int dataIndex;
public int rigidbodyIndex; // index of the associated rigidbody in the collision world.
public int materialIndex; // index of the associated material in the collision world.
public int filter; // bitwise category/mask.
public int flags; // for now, only used for trigger (1) or regular collider (0).
public int is2D; // whether the collider is 2D (1) or 3D (0).
}
}