Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiTerrainShapeTracker.cs
2025-05-29 22:31:40 +03:00

77 lines
2.4 KiB
C#

using System;
using UnityEngine;
using System.Runtime.InteropServices;
namespace Obi{
public class ObiTerrainShapeTracker : ObiShapeTracker
{
private bool heightmapDataHasChanged = false;
ObiHeightFieldHandle handle;
public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){
this.source = source;
this.collider = collider;
}
public void UpdateHeightData()
{
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
}
public override bool UpdateIfNeeded ()
{
TerrainCollider terrain = collider as TerrainCollider;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
int resolution = terrain.terrainData.heightmapResolution;
// get or create the heightfield:
if (handle == null || !handle.isValid)
{
handle = world.GetOrCreateHeightField(terrain.terrainData);
handle.Reference();
}
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Heightmap;
shape.filter = source.Filter;
shape.flags = terrain.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.dataIndex = handle.index;
shape.size = terrain.terrainData.size;
shape.center = new Vector4(resolution, resolution, resolution, resolution);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(terrain.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(terrain.transform);
world.colliderTransforms[index] = trfm;
return true;
}
public override void Destroy()
{
base.Destroy();
if (handle != null && handle.Dereference())
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
}
}
}