Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Collisions/ColliderTrackers/Trackers3D/ObiBoxShapeTracker.cs
2025-05-29 22:31:40 +03:00

59 lines
1.7 KiB
C#

using System;
using UnityEngine;
namespace Obi{
public class ObiBoxShapeTracker : ObiShapeTracker
{
public ObiBoxShapeTracker(ObiCollider source, BoxCollider collider)
{
this.source = source;
this.collider = collider;
}
public override bool UpdateIfNeeded (){
BoxCollider box = collider as BoxCollider;
/*if (box != null && (box.size != size || box.center != center)){
size = box.size;
center = box.center;
adaptor.Set(center, size);
Oni.UpdateShape(oniShape,ref adaptor);
return true;
}*/
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Box;
shape.filter = source.Filter;
shape.flags = box.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = box.center;
shape.size = box.size;
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(box.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(box.transform);
world.colliderTransforms[index] = trfm;
return true;
}
}
}