Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Blueprints/Constraints/StructuralConstraint.cs
2025-05-29 22:31:40 +03:00

37 lines
915 B
C#

using UnityEngine;
using System.Collections;
namespace Obi
{
public struct StructuralConstraint
{
public IStructuralConstraintBatch batchIndex;
public int constraintIndex;
public float force;
public float restLength
{
get
{
if (batchIndex == null)
return -1;
return batchIndex.GetRestLength(constraintIndex);
}
set
{
if (batchIndex != null)
{
batchIndex.SetRestLength(constraintIndex, value);
}
}
}
public StructuralConstraint(IStructuralConstraintBatch batchIndex, int constraintIndex, float force)
{
this.batchIndex = batchIndex;
this.constraintIndex = constraintIndex;
this.force = force;
}
}
}