140 lines
5.5 KiB
C#
140 lines
5.5 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System;
|
|
|
|
namespace Obi
|
|
{
|
|
[Serializable]
|
|
public class ObiSkinConstraintsBatch : ObiConstraintsBatch
|
|
{
|
|
protected ISkinConstraintsBatchImpl m_BatchImpl;
|
|
|
|
|
|
/// <summary>
|
|
/// skin constraint anchor points, in solver space.
|
|
/// </summary>
|
|
[HideInInspector] public ObiNativeVector4List skinPoints = new ObiNativeVector4List();
|
|
|
|
/// <summary>
|
|
/// normal vector for each skin constraint, in solver space.
|
|
/// </summary>
|
|
[HideInInspector] public ObiNativeVector4List skinNormals = new ObiNativeVector4List();
|
|
|
|
/// <summary>
|
|
/// 3 floats per constraint: skin radius, backstop sphere radius, and backstop sphere distance.
|
|
/// </summary>
|
|
[HideInInspector] public ObiNativeFloatList skinRadiiBackstop = new ObiNativeFloatList();
|
|
|
|
/// <summary>
|
|
/// one compliance value per skin constraint.
|
|
/// </summary>
|
|
[HideInInspector] public ObiNativeFloatList skinCompliance = new ObiNativeFloatList();
|
|
|
|
public override Oni.ConstraintType constraintType
|
|
{
|
|
get { return Oni.ConstraintType.Skin; }
|
|
}
|
|
|
|
public override IConstraintsBatchImpl implementation
|
|
{
|
|
get { return m_BatchImpl; }
|
|
}
|
|
|
|
public ObiSkinConstraintsBatch(ObiSkinConstraintsData constraints = null) : base()
|
|
{
|
|
}
|
|
|
|
public void AddConstraint(int index, Vector4 point, Vector4 normal, float radius, float collisionRadius, float backstop, float stiffness)
|
|
{
|
|
RegisterConstraint();
|
|
|
|
particleIndices.Add(index);
|
|
skinPoints.Add(point);
|
|
skinNormals.Add(normal);
|
|
skinRadiiBackstop.Add(radius);
|
|
skinRadiiBackstop.Add(collisionRadius);
|
|
skinRadiiBackstop.Add(backstop);
|
|
skinCompliance.Add(stiffness);
|
|
}
|
|
|
|
public override void Clear()
|
|
{
|
|
base.Clear();
|
|
particleIndices.Clear();
|
|
skinPoints.Clear();
|
|
skinNormals.Clear();
|
|
skinRadiiBackstop.Clear();
|
|
skinCompliance.Clear();
|
|
}
|
|
|
|
public override void GetParticlesInvolved(int index, List<int> particles)
|
|
{
|
|
particles.Add(particleIndices[index]);
|
|
}
|
|
|
|
protected override void SwapConstraints(int sourceIndex, int destIndex)
|
|
{
|
|
particleIndices.Swap(sourceIndex, destIndex);
|
|
skinPoints.Swap(sourceIndex, destIndex);
|
|
skinNormals.Swap(sourceIndex, destIndex);
|
|
skinRadiiBackstop.Swap(sourceIndex * 3, destIndex * 3);
|
|
skinRadiiBackstop.Swap(sourceIndex * 3+1, destIndex * 3+1);
|
|
skinRadiiBackstop.Swap(sourceIndex * 3+2, destIndex * 3+2);
|
|
skinCompliance.Swap(sourceIndex, destIndex);
|
|
}
|
|
|
|
public override void Merge(ObiActor actor, IObiConstraintsBatch other)
|
|
{
|
|
var batch = other as ObiSkinConstraintsBatch;
|
|
var user = actor as ISkinConstraintsUser;
|
|
|
|
if (batch != null && user != null)
|
|
{
|
|
if (!user.skinConstraintsEnabled)
|
|
return;
|
|
|
|
particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
|
skinPoints.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
|
skinNormals.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
|
skinRadiiBackstop.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3);
|
|
skinCompliance.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
|
lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount);
|
|
|
|
skinPoints.CopyFrom(batch.skinPoints, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
|
|
skinNormals.CopyFrom(batch.skinNormals, 0, m_ActiveConstraintCount, batch.activeConstraintCount);
|
|
|
|
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
|
{
|
|
var radiiBackstop = user.GetSkinRadiiBackstop(batch, i);
|
|
skinRadiiBackstop[(m_ActiveConstraintCount + i) * 3] = radiiBackstop.x;
|
|
skinRadiiBackstop[(m_ActiveConstraintCount + i) * 3 + 1] = radiiBackstop.y;
|
|
skinRadiiBackstop[(m_ActiveConstraintCount + i) * 3 + 2] = radiiBackstop.z;
|
|
skinCompliance[m_ActiveConstraintCount + i] = user.GetSkinCompliance(batch, i);
|
|
}
|
|
|
|
for (int i = 0; i < batch.activeConstraintCount; ++i)
|
|
particleIndices[m_ActiveConstraintCount + i] = actor.solverIndices[batch.particleIndices[i]];
|
|
|
|
base.Merge(actor, other);
|
|
}
|
|
}
|
|
|
|
public override void AddToSolver(ObiSolver solver)
|
|
{
|
|
// Create distance constraints batch directly.
|
|
m_BatchImpl = solver.implementation.CreateConstraintsBatch(constraintType) as ISkinConstraintsBatchImpl;
|
|
|
|
if (m_BatchImpl != null)
|
|
m_BatchImpl.SetSkinConstraints(particleIndices, skinPoints, skinNormals, skinRadiiBackstop, skinCompliance, lambdas, m_ActiveConstraintCount);
|
|
}
|
|
|
|
public override void RemoveFromSolver(ObiSolver solver)
|
|
{
|
|
//Remove batch:
|
|
solver.implementation.DestroyConstraintsBatch(m_BatchImpl as IConstraintsBatchImpl);
|
|
}
|
|
|
|
}
|
|
}
|