Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Interface/Solver/ISolverImpl.cs
2025-05-29 22:31:40 +03:00

61 lines
2.5 KiB
C#

using UnityEngine;
namespace Obi
{
public interface ISolverImpl
{
#region Lifecycle
void Destroy();
#endregion
#region Inertial Frame
void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation);
void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime);
void ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime);
#endregion
#region Particles
void ParticleCountChanged(ObiSolver solver);
void SetActiveParticles(ObiNativeIntList indices);
void InterpolateDiffuseProperties(ObiNativeVector4List properties, ObiNativeVector4List diffusePositions, ObiNativeVector4List diffuseProperties, ObiNativeIntList neighbourCount, int diffuseCount);
#endregion
#region Rigidbodies
void SetRigidbodyArrays(ObiSolver solver);
#endregion
#region Constraints
IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType type);
void DestroyConstraintsBatch(IConstraintsBatchImpl batch);
int GetConstraintCount(Oni.ConstraintType type);
void GetCollisionContacts(Oni.Contact[] contacts, int count);
void GetParticleCollisionContacts(Oni.Contact[] contacts, int count);
void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters);
#endregion
#region Update
IObiJobHandle CollisionDetection(float stepTime);
IObiJobHandle Substep(float stepTime, float substepTime, int substeps);
void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime);
#endregion
#region Simplices
int GetDeformableTriangleCount();
void SetDeformableTriangles(int[] indices, int num, int destOffset);
int RemoveDeformableTriangles(int num, int sourceOffset);
void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts);
#endregion
#region Utils
void SetParameters(Oni.SolverParameters parameters);
void GetBounds(ref Vector3 min, ref Vector3 max);
void ResetForces();
int GetParticleGridSize();
void GetParticleGrid(ObiNativeAabbList cells);
void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results);
void ReleaseJobHandles();
#endregion
}
}