Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/Solver/FindFluidParticlesJob.cs
2025-05-29 22:31:40 +03:00

33 lines
796 B
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
using Unity.Mathematics;
using Unity.Burst;
using System;
using System.Collections;
namespace Obi
{
[BurstCompile]
struct FindFluidParticlesJob : IJob
{
[ReadOnly] public NativeArray<int> activeParticles;
[ReadOnly] public NativeArray<int> phases;
public NativeList<int> fluidParticles;
public void Execute()
{
fluidParticles.Clear();
for (int i = 0; i < activeParticles.Length; ++i)
{
int p = activeParticles[i];
if ((phases[p] & (int)ObiUtils.ParticleFlags.Fluid) != 0)
fluidParticles.Add(p);
}
}
}
}
#endif