33 lines
796 B
C#
33 lines
796 B
C#
#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using UnityEngine;
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using Unity.Jobs;
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using Unity.Collections;
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using Unity.Mathematics;
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using Unity.Burst;
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using System;
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using System.Collections;
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namespace Obi
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{
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[BurstCompile]
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struct FindFluidParticlesJob : IJob
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{
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[ReadOnly] public NativeArray<int> activeParticles;
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[ReadOnly] public NativeArray<int> phases;
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public NativeList<int> fluidParticles;
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public void Execute()
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{
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fluidParticles.Clear();
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for (int i = 0; i < activeParticles.Length; ++i)
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{
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int p = activeParticles[i];
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if ((phases[p] & (int)ObiUtils.ParticleFlags.Fluid) != 0)
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fluidParticles.Add(p);
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}
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}
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}
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}
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#endif |